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Ethers Edge
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Devlog
Devlog 6 - Final Build/Testing Session Feedback
October 15, 2023
by
Godfahey
#Devlog 6
Implementation Time for the final build (probably not as I have future plans). This build implements some features made due to the testing session feedback I recieved and also some long awaited featur...
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Devlog 5 - Audio/UI
October 09, 2023
by
Godfahey
#Devlog 5
Implementation One of the last builds to the game which introduces Audio and the rest of the UI to my game. List of added features below: Main Menu, that is a dynamic menu system Settings Menu, with M...
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Devlog 4 - Upgade System and Progression
October 01, 2023
by
Godfahey
#Devlog 4
Implementation Another big update which introduces the card based upgrade system to the game, which gives progression to my game. Upon leveling up by collecting XP orbs that enemies drop when killed,...
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Devlog 3 - Enemies and Interactions
September 24, 2023
by
Godfahey
#Devlog 3
Implementation This build is by far the biggest yet for my game. I spent an entire weekend implementing a wave spawning system, creating a custom boss battle, and adding some extra AI behaviour to the...
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Devlog 2 - Level Blocking
September 17, 2023
by
Godfahey
#Devlog 2
Implementation So I already had the basic level blocking completed in my last build, so this time I addressed the feedback I recieved the week before and added some improvements. These improvements ar...
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Devlog 1 - Player Movement
September 10, 2023
by
Godfahey
#Devlog 1
Implementation Player movement for my game was very easy to implement as it's just a simple auto-shooter. The difficulty with the game will come when there are hundreds of enemies coming from multiple...
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Game Concept
August 22, 2023
by
Godfahey
#GameConcept
Ethers Edge Genre: Action / Roguelike / Reverse Bullet-hell Concept Statement Unleash hell upon interdimensional invaders to defend your home star system in this unique roguelike reverse bullet-hell g...
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